ARENA for $1,999


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ARENA body and prop motion capture software

ARENA incorporates camera calibration, easy skeleton creation, multiple actor & prop tracking, real time solving & streaming, editing tools, and flexible data export options for full body motion capture. Whether you’re an indie studio or AAA developer, ARENA’s industry-leading affordability can make in-house motion capture a reality. Carve out a mocap space of your own, that’s available to your animators 24-7.

Customer Spotlight: Luma Pictures
Luma Pictures

Learn more about how ARENA was used bring the Über Lycan to life in "Underworld: Awakening".

3D marker tracking

3D marker tracking

Marker tracking is the foundation of ARENA’s motion capture technology. Using reflective markers placed on actors and props, calibrated cameras create a cloud of 3D points. These 3D points can be labeled and exported to other applications or mapped to ARENA's skeleton solver for tracking full body motion. Captured actor and prop data can be exported to 3D animation and analysis packages using standard 6DoF digital file formats.

ARENA skeleton solver

Skeleton solver

ARENA utilizes a powerful skeleton solver for real-time translation of marker data, automatic marker labeling, and exportable joint-angle data. By optionally saving motion capture data as a skeleton hierarchy, ARENA enables you to use that data in applications that often don’t include skeleton solving, such as game engines and lighter animation packages.

ARENA supports two actors

Support for multiple actors

When bundled with 12 or more motion capture cameras, ARENA can track two actors in the same volume—perfect for capturing realistic interaction between characters.

ARENA prop tracking

Prop tracking

In addition to one or two actors, ARENA can easily track props through the creation of custom rigid bodies, which can be saved or streamed alongside body motion capture data.

ARENA Wizards

Simple learning curve

ARENA is uniquely user-friendly, with simple setup, capture, and export procedures. Most users are able to capture and export motion data the same day their system is delivered. Comprehensive video tutorials guide new users from beginning to end of the mocap process.

Automatic skeletons & marker assignment

A process that used to take hours is now reduced to minutes. Generate automatic skeletons and marker assignments with the easy-to-follow Skeleton Wizard.

Simple camera calibration

ARENA can calibrate up to 24 USB Flex series cameras or 48 S250e cameras. Wanding and calculation are typically complete in ten minutes or less.

Single user control

With user-defined timers for capture sessions and real-time 3D previews for feedback, a single user can be both software operator and actor.

Comprehensive tutorial videos

Online tutorial videos are available to guide users through every step of the motion capture process—from camera setup and calibration to data cleanup and export.

Preview marker, skeleton, and mesh tracking during capture

Preview work inside of ARENA

Live 3D previews allow you to monitor marker, skeleton, and mesh tracking during capture, for real-time feedback on tracking quality. Ensure that your data is exactly what you want before saving and exporting to your rendering software.

ARENA editing tools

Data cleanup and editing

ARENA’s graph editor includes simple tools to clean up your mocap data before export to your animation software. Tools include marker swapping, gap filling, smoothing, track moving, and free-hand track drawing. Include a calibrated scene camera in your volume for a powerful reference during cleanup.

C3D, BVH, and FBX file formats

Industry standard data export

Export using industry standard C3D, BVH, and FBX formats to a variety of animation packages, including MotionBuilder, Maya, 3ds Max, Softimage, Cinema 4D, Daz Studio, Poser, LightWave 3D, and others.

Real-time streaming

Real-time streaming plugins

ARENA streams live to MotionBuilder, 3ds Max, and Daz Studio for real-time data preview and capture within the animation software. Create additional real-time plugins for your preferred animation package or game engine with OptiTrack’s NatNet SDK.

Close TableClose Table   Camera SDKCamera SDKFree ARENAARENA$1,999 ExpressionExpression$1,999 Tracking ToolsTracking Tools$799
Compatible Hardware   S250e, V100:R2, OptiHub, V120:SLIM, V100/C1201 S250e, V100:R2, OptiHub, V1001 S250e, V100:R2, OptiHub, V1001 S250e, V100:R2, OptiHub, V120:Trio, V120:SLIM, V100/C1201
License Duration   N/A 1 year initial
1 year updates
1 year initial
1 year updates
1 year initial
1 year updates
API Type   C/C++ DLL N/A N/A C/C++ DLL
No. of Cameras Min 1 6 4 2
  Max (USB) 24 24 24 24
  Max (Ethernet) 48 48 48 48
Camera Control  
Multi-camera Calibration    
2D Object Data      
3D Marker Data
Labeled
Saved  
  Streamed  
3D Marker Data
Unlabeled
Saved      
  Streamed      
Rigid Body Tracking
6DoF
   
Body & Prop Mocap        
Facial Mocap        
Scene Video    
File Export BVH      
  C3D  
  FBX   2  
Live Streaming Plugins MotionBuilder3  
  3ds Max4      
  DAZ Studio    
Network Streaming Labeled Markers   NatNet NatNet NatNet
  Unlabeled Markers       NatNet
  Rigid Bodies   NatNet NatNet NatNet, VRPN, trackd
  Bone & Joint Angles   NatNet    
  1. OptiTrack FLEX:V100 and FLEX:C120 are no longer available for sale.
  2. Opticals only.
  3. Support for MotionBuilder 7.5/2009/2010/2011/2012. Windows XP 64-bit is not a supported OS.
  4. Support for 3ds Max 9/2009/2010.