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section Developers
TrackIR Enhance Your Project ::

Bring a new level of realism and situational awareness to any simulation, and astonish your audience with:
  • Hands free view control
  • Separate weapon aim from view
  • Increased realism
  • Subtle immersion
Contact Us ::

This SDK is only available for developers who are producing games and simulations that will be sold as commercial products to the public.

[Get SDK]

Game / Simulation SDK

Get SDK

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"Programming with the TrackIR Enhanced SDK is ULTRA EASY.

I wrote a program that retrieved axis inputs from the TrackIR driver within 30 MINUTES of receiving the SDK from NaturalPoint.

2 or 3 steps to initialize, 1 step to get inputs information from the device.

A lot easier than programming with DirectInput mice."
- Kafuji, TrackMapper Programmer

Easy To Implement ::

Our "TrackIR Enhanced Mode" SDK includes code samples which make implementation a snap. We also include thorough documentation, and attentive developer technical support.

Put Your Head In The Game ::
TrackIR is a new type of input device that precisely tracks the smallest head movement.

It allows users to control their game view intuitively, leading to a deeper level of immersion and more rewarding game play.

Companies That Have Already Released TrackIR Enhanced Games:
  • UBI SOFT ENTERTAINMENT
  • SONY ONLINE ENTERTAINMENT
  • LUCASARTS
  • MICROSOFT
  • THIRD WIRE PRODUCTIONS
  • HASBRO INTERACTIVE
  • MICROPROSE
  • MADDOX GAMES
  • SIMON & SCHUSTER INTERACTIVE
  • I ENTERTAINMENT NETWORK
  • EMPIRE INTERACTIVE
  • RAZORWORKS
  • GT INTERACTIVE

    ...and many more are currently in production ...
TrackIR Enhanced Support
With the TrackIR integrated into your game, Absolute Positioning of the view is now available. No matter where the user turns and looks, their view can return naturally to the game's true center.

Absolute Positioning allows users to set up dead zones, non-linear motion scaling, and more, within the TrackIR software.

Change the Game
The mouse is now free to control aiming and movement independently from where your head is directing the view.
  • Snipers can check their surroundings without ruining target lock.
  • Fire in one direction while running in another.
  • Leaning in reality causes leaning in game.
  • Peak around corners in an analog fashion, instead of using boolean keystrokes.
Players will find themselves immersed in the reality of the experience you have designed.

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