Click any question at left, and answers will display here ::
Will I strain my neck?
Answer :
No! We've sold tens of thousands of TrackIR's over the past 4 years and have only received 2 complaints of neck strain,
from people who were improperly using the system.
During the 1990s, gamers grew used to hearing about the crippling effects of heavy plastic headsets,
and ancient motion tracking devices that required exaggerated body motions. But those clunky devices were only in fashion 10 years ago.
That is the distant past of computer innovation!
TrackIR is designed utilize the small subtle head motions you already perform while playing video games,
for a new natural form of game input. Solving the strain problems of recent ridiculous VR headsets was one of the reasons we invented
the TrackIR in the first place!
Could TrackIR follow my eyes instead of my whole head?
Reply : No. Not yet.
NaturalPoint Inc. actually started out as a creator of Eye tracking (or "gaze tracking") systems,
but we moved away from developing these systems because of all the insurmountable problems in the approach
(key problem : your eyes move constantly), and because we wanted to make products that people could actually afford.
Gaze tracking systems do exist, but they are still very imprecise, require a lot of patience, and cost many thousands of dollars.
If the technology finds its way to a reasonable level of quality and ease of use, we'll be sure to reconsider.
Extra Note: Several people have suggested using mirrored contact lenses (instead of dots) for normal TrackIR use,
but you don't want to put highly IR-reflective paint in your eye, or risk it flaking off of a contact lens.
Plus with the amount of time you spend blinking and looking around, it'd be far more precise to just place a dot on your forehead.
How do I attach the Vector clip to a hat?
Reply :
The front 2 feet of the clip should hook under the brim of the hat.
Slide the Vector clip onto the hat so that the tension created by the feet and the middle brace hold it on the brim of the cap.
The three reflective strips should be facing away from your face (they must face the TrackIR).
Where should I place the TrackIR?
Reply :
Ideally, the TrackIR should be placed on top of your monitor, horizontally level with the TrackHat.
For use with Vector, its best to have the camera directly in front of the hat, not off to one side.
There is some flexibility in the height.
The TrackIR can be several inches higher than your Vector Clip and still function perfectly.
Just tilt the camera so it is pointing toward the Vector clip.
If the TrackIR is placed more than a foot higher than the Vector Clip,
you may notice a large amplification of motion in certain directions.
If the TrackIR is placed more than a foot lower than the Vector Clip,
your hat's brim may obscure the dots when you look in certain directions.
The ideal distance from the Vector clip to camera is about 2 to 4 feet.
This gives the camera enough room to track Vector as you move your head.
Do I need to cover the TrackHat's built-in reflector?
Reply :
It is not mandatory to cover the reflective area on the hat.
The system is designed to pick out the 3 dots on the Vector clip and track them.
Some people have found that covering the dot helps.
At extreme head angles one of the Vector Clip's reflectors may appear to have the exact same
surface area as the Hat's built in reflector, which can cause a split second jump. But this is very rare.
How does Vector help me play 2DOF games?
Reply :
The single dot tracking method previously used in TrackIR systems only provided information for 2
dimensions (x and y).
Because of this, the system could not tell the difference between rotation and translation.
For example, if you leaned left and right the system thought you were turning your head.
The TrackIR's new Vector Expansion allows the system to differentiate between any form of rotation and translation (movement).
Now moving side to side is not detected as head turning. The ONLY way to rotate the view is to actually turn your head.
The overall experience is more natural, and feels less sensitive to unwanted movement.
Current TrackIR Enhanced games that only support 2DOF view control will seamlessly integrate with Vector Expansion.
Yaw and pitch will still work with these titles, and will be much easier to control for new users.
Does IL-2 (Pacific Fighters, Forgotten Battles, ACE) support 6DOF or 2DOF?
Reply :
The IL-2 based games only support 2DOF,
and the developer has no plans (yet) to retrofit them to support 6DOF.
Vector Expansion will still work with these great games (making them even easier to control),
but you will only see yaw and pitch.
This is due to the way that the cockpits are presented by the game's engine.
If you were allowed to move freely in 3-D space, the cockpits would break.
The developers have chosen not to go back and make all the changes necessary to implement 6DOF for these titles,
but does promise to support 6DOF in future titles they will release in 2005.
How do I save a profile?
Reply :
Profile changes are automatically saved when you press the OK button of the profile page.
Can I use the same profiles that I used with version 3.x?
Reply :
No. Profiles are now saved as .XML files and are not compatible with earlier versions.
Also note : Profiles from earlier software versions, with the .TIR extension,
will not be recognized by version 4.x software.
Why is there no check box for FS2004 during the install. Why is the dll not installed?
Reply : FS2004 has been implemented in a different way and no
longer requires the dll interface to be installed into the modules folder.
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